Chest pieces: 1/5th of each development resource.Weapons: 1/5th of each development resource.
Equipped fusion mods and weapon mods are returned. (see Deconstruct Strategy)Ī fraction of the materials used to develop an item will be recovered, with the exception of Remnant Cores, which will only be returned from Heleus Icon Armor X. Select OK to deconstruct the item and recover the listed resources.Ĭurrently equipped items can't be deconstructed.The Deconstruct screen will show the materials to be returned to Ryder and the option to continue with the deconstruct or cancel.Open the Inventory screen, choose a weapon or armor piece to deconstruct, and select Deconstruct.This is an additional benefit besides credits and a reason why deconstruction may be a better choice than selling, even for Ultra Rare weapons. Non-crafted weapons sometimes return an augmentation when deconstructed. In general, the cost of the materials cannot be recovered by selling the item. Deconstruct armor and sell the components.Deconstruct armor and keep the components.All Armor (except Heleus Armor see Notes).
Deconstruct weapon and sell the components.Deconstruct weapon and keep the components.The following general rules can be used for trying to determine whether to sell or deconstruct weapons/armor (based on the value of the credits that can be recovered). If a merchant is not readily available, the best option may be to deconstruct weapons or armor, since resources don't take up inventory slots. Even with increased inventory capacity, Ryder will eventually reach the limit. Inventory items are acquired through combat, exploration, purchase, and/or strike teams.